A night in Forkestre
The party burns the bodies of the wererats they recently killed. After spending a fairly uneventful night in the tower at
Forkestre, they journey west through the grasslands north of the West Fork of the
Rindello River. Fearful that Snodgrass' reach at
Telero may go very deep, the plan is to take a circuitous route back to Telero. Along the way they plan hide the treasure/booty they have pillaged from Forkestre.
Occopannac Lands
Ten miles or so west of Telero, the party is surrounded by an
Occopannac war party who is hunting for poachers. The local Occopannac (members of Massaquoit Barkester 's tribe) are concerned because someone is depleting their game at an alarming rate. The party presses on, but they find an unusual number of kobold tracks and in due time, they stumble upon kobold poachers who are dragging an elk south. After a quick fight, the party kills all the
kobolds but two. One kobold escapes. The other is captured and named "
Bill the Second". The party examines the elk carcass and find a strange character has been marked on the elk's hide.
Llaun who can speak and read some
draconic deciphers that the character says "Baby." Relying on the clues at hand and his classical education, Faelon begins to believe that the kobolds have hatched or are raising a dragon somewhere in their lair.
Back to Telero
The party crosses the West Fork at a low point and makes their way back east and into Telero. They find the town is very quiet. While scouts get completely drunk at the local tavern,
Rabbi Simeon,
Prince Faelon and Llaun visit
St. Zadius Chapel where Simeon speaks with the local parish priest
Father Raef Coachman. Raef appears to be a timid and incompetent priest who claims to "no nothing about anything". He reports that Snodgrass hasn't been in town for at least a week, and no one is quite sure what to make of that - although he's not making anything of anything.
Along with his advisers (chaperones), Prince Faelon then drops in on
Lady Elaine Telero, the 16-year old with a rack nearly as big as the one on the elk the kobold's killed. Elaine appears to have a bit of a school-girl crush on Faelon, but she's troubled by the rumors she's heard. The word on the wind is that
Sally Forth claims to be carrying the child of
Sinepaxia's newest celebrity, Prince Faelon the Wanderlust. Prince Faelon protests such accusations while Rabbi Simeon urges Lady Elaine to take charge over Telero. Lady Elaine doesn't think she's up to the job. Elaine perhaps thinks that her father would have left her in charge if she was capable of running a barony at the edge of Sinepaxia.
Pueblo Uno
The party decides to investigate an abandoned pueblo (Pueblo Uno) where rumors say that Snodgrass and others have been investigating. On the way to Pueblo Uno, Faelon seeks out
Chogan Blackbird, the chief of Massaquoit's clan. Faelon provides Bill 2nd as evidence of the kobold poaching and promises to settle the matter in due time for the Iroquois.
They find
Pueblo Uno near the top of a mountain below a shelf of rock. The pueblo is high above a pile of stones at the edge of a 500 foot drop. The party decides it will be safer to walk to the top of the mountain and lower themselves into the pueblo.
Jason Hawksclaw is lowered into the cavity by rope. He then fires an arrow into the pueblo and swings into the pueblo. With ropes in place, ferrying party members into the pueblo is fairly safer. (About a 1% chance of failure.) One by one the party enters the pueblo. Even Llaun's mule is lowered into the pueblo. Then by some freek accident Llaun slips and falls. He plummets 400 feet before crashing through several tree branches and landing on the rocks. By some equally improbably miracle, he survives the fall. He's bleeding internally on the rocks far below and won't last long.
Almost before Llaun loses consciousness Massaquoit Barkeater springs into action, risking his own life to save Llaun. Massaquoit lowers himself 300 feet by rope and then climbs another 200 feet down to Llaun. He casts several healing spells to stop the internal bleeding and then drags the incapacitated vizier to a safe hiding spot.
Meanwhile, a
monstrous scorpion catches the party unaware. The scorpion catches Faelon in his claws and nearly crushes the prince, but the party unleashes everything on the scorpion and Faelon (thanks in part to Faelon's swordplay) Faelon is saved.
Massaquoit climbs back into the pueblo and the party carefully and methodically begins searching the pueblo. In one of the larger residences the party finds several long hidden items including a wand of idenification, a ring of leaping and a finely tooled sword, which Faelon greedily snaps up.
In a kiva the party walks over many pieces of broken pottery to find a secret door which conceals a finely crafted marble passage. The small passage opens up into a large room where the party finds and iron golem defending a door high off the floor.
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Prince Faelon has a shiny new Bastard....sword. Just ask him.